That was awesome! Thank you everyone who played the weird maps. Big thank you to angry, The Cleaner and greenz for staying up late and playing so many cool maps. My favorites from last night were…
Fright Night (b7ctf) 1 quad – haunted house ambience and seemingly custom built for smooth movement. i love how they put ramps in front of the spawn points so you can just take off back into the action. does anybody know if SLY the map maker is the same as SLY the player?
Sudden Death (fact3) 1 quad – classic clusterfuck tight quarters map with lava switches playing an important role in quad control and railgun.
Tyrants (lock01) 1 quad – love the whale spine look to the area above the flag room, small fast well-designed map
Jill Kelly (starctf2) don’t remember why or what the map is but I remember i liked it. I also like the name Jilly Kelly for a map.
Penetrator (penetrator) no quad, great small map for 1v1. The Cleaner insisted this was the map for me, funny name. “No seriously Reefer. Remember penetrator.”
The Oscillator (nandb_04) Neal&Bob says it best, taken from the readme file and their website:
The style is abstract but not without tons of character. The idea is to continue building maps that feature interesting geometry which is accented by clean brushwork and a minimal use of textures. The end result is something very different from most Quake 2 maps and will continue the goal of redefining Quake 2 multiplayer with every map released under the Neal&Bob name.
Neal&Bob maps are potentially hazardous due to numerous environmental variables. Neal&Bob maps typically use minimalistic color schemes and patterns that may induce previously unknown conditions in users which may result in risk of bodily harm, damage to property or even death. We do not recommend anyone venture into the confines of the Neal&Bob experience without first surveying potential hazards in an offline test and with adequate supervision.