AcmeCTF 2003 ’til Infinity

roly poly cat 3rdarm q2ctf quake 2 h0ps acmectf arthur mullen reefer

Part 2………….. 2005 to the Present   8-)

This is the beginning of our era.   The current golden era Quake 2 CTF maps (you didn’t know it but it’s true!)

nandb_04 – The Oscillator by Neal&Bob (July 2005)

BEER maps- BEER started making maps with input from the ACMECTF community, specifically [SLY].  BEER has said it would take him 15-20 hours to complete a map.

b6ctf – Outpost Omega by BEER (September 2005)

penetrator – Penetrator by AliasedWhore (November 2005) The original version of this map was somewhat more… graphic.  I’m talking about porn.  It was bright white with porn.  In the thread linked, it was also hypothesized that AliasedWhore may be cross-dressing.

The Cleaner got one of the first lasting high scores, 255, on November 27, 2005, before more “traditional” textures were subbed in.  He was subsequently topped by bea, worcmai (cr0w) and others (including me! ten years later).  Back then, however, The Cleaner opined that those high scores should be viewed in context, “I say the two highscores that bumped me should receive an asterisk (*) next to their names.  I set mine while the map was bright white, and unplayable. bea and crow had the easier time with the updated textures that actually allow someone to see, and less laggy. lol”

Get serious.   :mrgreen:

pod6 – Pod 6 (January 2006) AliasedWhore’s take on the TV show, Seaquest DSV, includes a (non-functional, non-sandwich) submarine.

b7ctf – Fright Night (January 2006) [SLY] and Cartman[Camp] got thanked in the credits.

Fright Night for me is in the top five ultimate AcmeCTF-specific maps.  I love the little touches like how the windows’ shootable glass respawns every couple minutes, the position of the spawn pads allows you to launch out into gameplay.

roly poly cat 3rdarm arthur mullen chicago maine coon cat

DR4IG started making maps with the input of AcmeCTF players on ventrilo.  The most played DR4IG map these days is the smallest one (big surprise) but in all DR4IG showed a keen eye for remaking classics and using humor.

afctf1 – Crypt’s Keepers (January 2007)
afctf2a – CrackHoFunny (February 2007)
dgctf1 – CrackHoFunny FINAL (February 2007)
dgctf2 – Twin Castles Rush (February 2007)  In his first 2 maps, DR4IG decided to make fun of Cacophony and remake Twin Temples Lush.  This guy gets it!  Some people (myself included) love this map.  1v1 h0ps?  Didn’t think so.  Actually one of my worst nightmares in Q2CTF was realized in dgctf2.  h0ps railed me over and over as I respawned on the same pad.  That’s a problem for my kill-death-ratio.  h0ps said it wasn’t so bad, “At most it’s 50 slugs.”
dgctf3 – Arrakis Kuun
dgctf3s – Arrakis Kuun SPECIAL
dgctf4 – MonoChronoMatrix

crazytrain – Crazy Train by BEER.  (Outpost Orion remake) (September 2007)

b8ctf – Outpost Andromeda by BEER.  (November 2007)

stdctf3a – Renegades by {STD}General (November 2007)

The last major mapmaker on the scene happens to be one of the greatest players of all time, neoxotb.  Starting in 2009 neox began releasing well thought out, fun CTF maps that became instant classics.  Neox’s maps are in heavy rotation today:

nxctf1 – (January 2009)
nxctf2 – (February 2009)
nxctf3 – (June 2009)
nxctf4 – Rampless (July 2009)
nxctf5 – The Alpha Redux (October 2009)
nxctf6 – Synthesis (April 2011)
nxctf7 – Tribute (March 2012)

TL:DR Quake 2 CTF is a living community with an evolving taste for old and new maps!  The maps are a big part of what makes the games so much fun.  :-D

Q2CTF 1998

roly poly cat 3rdarm q2ctf quake 2 h0ps acmectf arthur mullen reefer

As a mere Grenade Spammer, I did not understand that Quake 2 map creation is a living thing. Even right now, in late March 2015, Q2 Cafe is beginning judging on their 10th Mapping Contest.  As a player who was active back in the 1999 – 2001 era, and then took a long break until 2012, I did not appreciate all the changes to the game until I started reading old forum posts.  A lot of the Quake 2 CTF maps we play are a lot newer than I thought! (This post is dedicated to waggz, who in so many words, told me to write this for 2 hours instead of playing deathmatch.)

All that being said, I am no historian.  Treat this first post as a rough draft, and please feel free to edit / add to the timeline:

Part 1………….. 1998  :-o

In the Beginning (late 1997)… Game comes out without any good multiplayer (rushed for holiday season 1997.)  There was no Edge, no CTF, and the physics were Bad.  Id released a patch.

Earlier 1998

First patch includes q2dm1 The Edge by Tim Willits (it’s been said that only 2 of the 50 special jumps in the Edge were created intentionally) through q2dm8 Warehouse.

There are over 40 CTF mods released for Quake 2 in 1998.  Also released in 1998 are Weapons Factory, Action Quake 2, and Rocket Arena 2.

Threewave CTF introduces the grapple hook and techs.  Maps are credited to Christian Antkow, Dave ‘Zoid’ Kirsch, Tim Willits, Jim Molinets, and Mike ‘Casey’ Goodhead-

q2ctf1 – McKinley Revival
q2ctf2 – Stronghold Opposition
q2ctf3 – The Smelter
q2ctf4 – Outlands (q2ctf4)
q2ctf5 – Capture Showdown (q2ctf5)

And a few months later-

q2ctf6 – Borders Canyon
q2ctf7 – Boxed In
q2ctf8 – The Hangar Scenario

And then-

q2ctf4a – special release of a more balanced version of what was originally the most popular map.

LMCTF released by Loki’s Minions Development Team (Dan “Batstone” Markham, Der Kommissar, Mr. White, and Keith “Vampire” Mercer and others) makes a name for themselves on strength of their maps-

lmctf01 – Meltdown by Vampire
lmctf02 – Temple of Terror by Mr. White
lmctf03 – Meanstreets by DHeise
lmctf04 – Bloodbath by Vampire
lmctf05 – Shoot the Rapids by Mr. White
lmctf06 – Kave of Kaos by Mr. White
lmctf07 – TSM: Dermish by Der Kommissar
lmctf08 – Frozen Waste by Suicide20
lmctf09 – Twin Generators by Shmitz
lmctf10 – Toxin Refinery by Shmitz

 This would be a good place to stop and say that in the beginning, most map paks were tied to the release of new game modes.  Later on, for example, LMCTF maps would be adapted to run on an L-Fire CTF server like ACMECTF, but back in the day custom maps were the killer apps that brought players to a specific mode of play.

L-Fire CTF (June 1998) (L-Fire II Beta releases were 1999.)

L-Fire CTF released by Matt “WhiteFang” Ayres, Kai “L-Fire” Kenner and team.  Level start and end countdown features were introduced, enabling clan matches. Weapons banning, a highscore feature, team balancing, and many more features for each map were added.

The L-Fire development team worked to release a group of maps that could be used for 4v4 clan matches, all the way up to 32 player public server games-

lfctf1 – Neurotica by geezer
lfctf2 – A Farewell to Kings by TomiKazi
lfctf3 – Counterparts by geezer
lfctf4 – Send in the Clones by Hafhead
lfctf5 – Samurai Castles by g1zm0
lfctf6 – Mines of Hell by HellF1re
lfctf7 – McShminley Base by Hafhead
lfctf8 – Dakyne4CTF by g1zm0
lfctf9 – Slippery When Wet by Hafhead
lfctf10 – Twin Temples Lush by Hafhead

One of my favorite all time posts is from 2011, Hafhead comes into the AcmeCTF forum asking us why Twin Temples Lush and Slippery When Wet are still getting so much play after so many years.

Allstar2 – (1998)

Allstar2 brought together professional level designers from Ritual Entertainment and some of the most respected level designers in the Quake 2 community to create a collection of professional-quality levels for tournament play, plus the integration of several different versions of capture the flag-

as2m1 – Lil’ CTF by Mattias Worch a level designer at Ritual Entertainment.
as2m2 – Warzone updated by John “Tattoo” Schultz.
as2m3 – Fort Lingrin by Charlie “Wieder” Wiederhold is a veteran level designer at Ritual Entertainment.
as2m4 – Not-So-Forgotten Mines by Martin “Entity” Labelle, a Quake 2 remake of Brian Wight’s Quake 1 classic: Forgotten Mines.
as2m5 – The Strongbox Remix by Neil “[DC]RiFTeR” Shaw, a remake of Brent “[Drizzt]” McLeod’s CTF8 – The Strongbox.
as2m6 – Reservoir by Pete “Dolomite” Slack of Dteam 3d Design Guild.
as2m7 – Cacophony by Rich “Publius” Tollerton and Charles “Myrkul” Kendrick, from Team Expert.
as2m8 – Mine war by Dale “Midiguy” Bertheola.

Here is another interesting read: This is an old school website by Charles Kendrick, half of the team that created the greatest Q2CTF map of all time, Cacophony.  Here you can read Charles’ high school essays, including details of a near death experience.  Myrkul’s website begins with a quote from Thomas Henry Huxley, prominent defender of evolution…

“Sit down before fact like a little child, and be prepared to give up every preconceived notion, follow humbly wherever and to whatever abyss Nature leads, or you shall learn nothing.”

Here we have another quote, by Sir Abraham Lincoln.

“We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection. The mystic chords of memory, stretching from every battle-field, and spawn pad, to every living heart and mouse pad, all over this broad land, will yet swell the chorus of Q2CTF, when again touched, as surely they will be, by the better hax of our nature.”

It gets hazy…. no less important, but hard to pin down….. sometime in the smoke rings of 2000…….  :roll:

Spazctf created by Targe+ and his brother Gunner / Mr Dan.  Also known as Ugly CTF.  Also known as, “WTF giant wall of water?!”  Rusty”’, the only golden retriever to ever play Quake 2 at an elite level, called it, “Probably the greatest awful map ever made.”

2003 / 2004 – AcmeCTF server and forum created by kind-hearted, ruthlessly intelligent, ruggedly handsome WORM, yowza and wormbot.

Penetrator, Part 2

quake 2 ctf acmectf q2ctf reefer penetrator angry 3rdarm

Love those weird old Quake 2 CTF maps.  Thank you to angry (and target, greenz, housefly, and everybody who is down to play.)

quake 2 ctf acmectf q2ctf reefer penetrator angry 3rdarmI was up late last night and came across this PDF called Quake II Physics, by n00k1e, the best q2 jumper the world has known.

quake 2 ctf acmectf q2ctf reefer penetrator angry 3rdarm

n00k1e’s hypothesis is that each map exists in a rectangle of space, inside of which is a zero point which has gravity over players movement, and different parts of maps are effected by where they exist inside this rectangle of space relative to the zero point (aka quake 2 was coded by aliens.)

quake 2 ctf acmectf q2ctf reefer penetrator angry 3rdarm publican quality meats parm part 2

I recommend reading it stoned:  Quake II Physics (coded by aliens.) It helped me to have a Parm Part 2 from PQM on hand.

Dolor de Amor

ramon flores xoco chicago alonso sotelo alfonso wilfredo bravo xoco chicago arthur mullen 2015


Chef Wil’s last day:


Covers/Sales:  640/12609.37 Dine-In, 2822.40 To-Go, 412.35 ChowNow, 478.74 Caviar, $16322.86 All Day

Door: The confluence of the St. Patrick’s Day Parade, the good weather and the Big Ten men’s basketball tournament at the United Center made for a beautifully intense Saturday.  MVP Carlos for leading the team into battle.  He was on the floor co-hosting with Nayeli for the entire lunch well into the late afternoon, wearing neon green, laughing and joking with the crowds, and serving an unbelievable amount of margaritas and beers to the line.  It allowed me to focus on restocking, and restocking, and restocking.  Nayeli and Carlos together on the door is the Xoco dream team.  In the PM, we had Saul hosting, with Jose controlling the line and I stayed anchored on the to-go register.  It never let up, not even a little.

ramon flores xoco chicago alonso sotelo alfonso wilfredo bravo xoco chicago arthur mullen 2015

Service: Carlos commented how beautiful a service it was during the part that can be the messiest:  at the changeover.  We all knew what we had to do and to be honest, we didn’t even have to talk about it.  “Everybody did their job, everybody did it at the same time, and everybody did it hard, with precision.” Ray Allen.  I am proud of the eagle warriors’ service today.


Eagle Warriors:  I have been talking all week about how we had to work as a team to protect Xoco from drunks.  At the end of the night, just as we were about to let our guard down, a group of 7 foot tall guys with arms and necks like tree trunks snatch up table 61 before it could even be bussed.  To their great credit, the eagle warriors did not panic.  Felipe let me know about their presence, Saul rerouted other guests from that table, I spoke to the intoxicated giants and let them know they could stay, but they had to get up and order with me at the to-go register.  When they all wanted tacos and burritos, I jedi-mind tricked them into giving us their money.  We bombarded the table with 3 comped chips and salsa to get them eating.  The drunken giants could barely talk as they stumbled out in the night, and table 61 may never be the same, but they left satisfied with their Xoco experience.

ramon flores xoco chicago alonso sotelo alfonso wilfredo bravo xoco chicago arthur mullen 2015

Kitchen:  MVP performance by both Chef Alonso (6AM to 10PM, expedited literally 16 hours straight) and Chef Wil (prepped all morning, then worked the hot oven all night) and their teams.  It’s been said that it’s not possible to surpass $16K in sales without the patio…

Guests: In addition to the drunk zombies, we had Stephen (he rode in on his motorized wheelchair apparently unfazed by the hoardes), Jameel, Javier and his wife (who is now expecting!), Eric (without Jenny; he had out of town friends) and Dan and his wife.  I have never appreciated seeing these familiar faces more.  MVP Saul for recognizing our regulars.  

ramon flores xoco chicago alonso sotelo alfonso wilfredo bravo xoco chicago arthur mullen 2015

Mood Scale (from a 5 star yelp review today):  “This is probably the best meal I had in Chicago. I never like spending a ton of money to get good food. For less than $12 I had the best bowl of soup of my life. It was the four bean seasonal soup and the flavor was so complex and tasty that I’ll never forget it. And the portion size was substantial.  

Even though this is a casual restaurant, someone greets you at the door and makes sure that you get a menu and get in line in the right place. I appreciate that kind of consideration. And we were lucky enough to even see Rick Bayless behind the line. We’ll be back for breakfast before we leave town.”

Dolor de Amor:  https://www.youtube.com/watch?v=K5LsIdR8isU

Faded

roly poly cat 3rdarm arthur mullen barbershop straight line fade rip maine coon cat

I get my haircut at a Mexican American barbershop in my neighborhood. My hairdresser is a 50 year-old stylish woman.

roly poly cat 3rdarm arthur mullen barbershop straight line fade rip maine coon cat   She keeps her combs in a coffee mug shaped like a woman’s breast that says “Chupame.” When I keep my eyes open I find they inevitably wander towards the titty mug, so I mostly keep them closed.

I relax when my head gets touched especially when they straight razor the neck potbelly sandwich works wreck

I relax when my head gets touched especially when they straight razor the neck.  Three of us were getting haircuts although the barbershop was oddly muted except for an old school TV on low volume. Rachael Ray sounded comfortingly far away as she  apparently demonstrated temporary tattoos are the hip new Easter Egg decoration. 

roly poly cat 3rdarm arthur mullen barbershop straight line fade rip maine coon cat   Suddenly, terrifyingly, I felt the straight razor plow a row on the top of my head. I jerked opened my eyes and I saw it. My hairdresser had ripped me a line. She then took something like 17 cellphone pictures of it.

Bloom

nick murway zagat chicago chocolate process photos 3rdarm bill blair xoco arthur mullen art photography

Just in time for the change of seasons, from winter to spring, we hung new photographs in Xoco. They are photographs by Nick Murway, who shot them with Sarah Freeman, for a piece by Zagat Chicago called, “Behind-the-Scenes Chocolate Making at XOCO Chicago.” These photos tell the story of how we make chocolate.

nick murway zagat chicago chocolate process photos 3rdarm bill blair xoco arthur mullen art photography

The famous Bill Blair pieces, such as, “The Flying Torta,” have a new home in the Xoco dining room. All seven Bill Blair dimensions of the Xoco experience will now accompany our guests while they dine.

Aunt Mo

maureen timoney east hartford connecticut labrador retriever arthur mullen judith blasko 3rdarm

My aunt Mo was an amazing person and great teacher who gave so much love to me, my sister, Aunt Judy, her whole family, her students, and her dogs. Thank you for being a part of my life from the very beginning…I will always love you Aunt Mo.

maureen timoney east hartford connecticut labrador retriever arthur mullen judith blasko 3rdarm

When great trees fall, rocks on distant hills shudder, lions hunker down in tall grasses, and even elephants lumber after safety. When great trees fall in forests, small things recoil into silence, their senses eroded beyond fear. When great souls die, the air around us becomes light, rare, sterile. We breathe, briefly.

maureen timoney east hartford connecticut labrador retriever arthur mullen judith blasko 3rdarm

Our eyes, briefly, see with a hurtful clarity. Our memory, suddenly sharpened, examines, gnaws on kind words unsaid, promised walks never taken. Great souls die and our reality, bound to them, takes leave of us. Our souls, dependent upon their nurture,
now shrink, wizened. Our minds, formed and informed by their radiance, fall away. We are not so much maddened as reduced to the unutterable ignorance of dark, cold caves.

maureen timoney east hartford connecticut labrador retriever arthur mullen judith blasko 3rdarm

And when great souls die, after a period peace blooms, slowly and always irregularly. Spaces fill with a kind of soothing electric vibration. Our senses, restored, never to be the same, whisper to us. They existed. They existed. We can be. Be and be better. For they existed.

-When Great Trees Fall, by Maya Angelou

The Oscillator

the oscillator neal&bob nandb_04.bsp quake 2 ctf q2ctf acme acmecon 3rdarm reefer h0ps sly beer fright night angry

“There is Sly the player, and BEER the mapmaker. Sly consulted BEER on his maps and therefor BEER gave him credit. But AFAIK Sly has never made a map.” -Target

Another amazing WTF map:  That Egyptian themed map where the quad spawns in the cage… no one could find the lever / switch to pull up the cage.  We were all surprised by the sound of natives chanting Indiana Jones-style and the cage raises up and back down. I got trapped in the cage.

the oscillator neal&bob nandb_04.bsp quake 2 ctf q2ctf acme acmecon 3rdarm reefer h0ps sly beer fright night angry

The other thing is that my favorite part of The Oscillator map beyond the more obvious floating / flying movement (regular gravity) and unique graphic look was that map’s sound.  I was way beyond “regular stoned” by the end of the night (The Cleaner asked, “Did you eat it or smoke it?” and the correct answer was C all of the above), but I have seriously never heard sounds in a Q2 map like that.  These vibrating tones deepen as you get to the basement where quad is.

the oscillator neal&bob nandb_04.bsp quake 2 ctf q2ctf acme acmecon 3rdarm reefer h0ps sly beer fright night angry

After last night I am left with 2 important questions:

Have you ever played The Oscillator?  Have you ever played The Oscillator ON WEED?!?!

Sudden Death



q2ctf acmectf quake 2 capture the flag 2015 fact3 bsp mintro as2m7 cacophony h0ps 3rdarm reefer

That was awesome!  Thank you everyone who played the weird maps.  Big thank  you to angry, The Cleaner and greenz for staying up late and playing so many cool maps. My favorites from last night were… 

q2ctf acmectf quake 2 capture the flag 2015 fact3 bsp mintro as2m7 cacophony h0ps 3rdarm reefer

Fright Night (b7ctf) 1 quad – haunted house ambience and seemingly custom built for smooth movement. i love how they put ramps in front of the spawn points so you can just take off back into the action. does anybody know if SLY the map maker is the same as SLY the player?

q2ctf acmectf quake 2 capture the flag 2015 fact3 bsp mintro as2m7 cacophony h0ps 3rdarm reefer

Sudden Death (fact3) 1 quad – classic clusterfuck tight quarters map with lava switches playing an important role in quad control and railgun.

Tyrants (lock01) 1 quad – love the whale spine look to the area above the flag room, small fast well-designed map

Jill Kelly (starctf2) don’t remember why or what the map is but I remember i liked it. I also like the name Jilly Kelly for a map.

q2ctf acmectf quake 2 capture the flag 2015 fact3 bsp mintro as2m7 cacophony h0ps 3rdarm reefer

Penetrator (penetrator) no quad, great small map for 1v1. The Cleaner insisted this was the map for me, funny name. “No seriously Reefer.  Remember penetrator.”

The Oscillator (nandb_04) Neal&Bob says it best, taken from the readme file and their website:

The style is abstract but not without tons of character.  The idea is to continue building maps that feature interesting geometry which is accented by clean brushwork and a minimal use of textures.  The end result is something very different from most Quake 2 maps and will continue the goal of redefining Quake 2 multiplayer with every map released under the Neal&Bob name.

the oscillator neal&bob nandb_04.bsp quake 2 ctf q2ctf acme acmecon 3rdarm reefer h0ps sly beer fright night angry

Neal&Bob maps are potentially hazardous due to numerous environmental variables.  Neal&Bob maps typically use minimalistic color schemes and patterns that may induce previously unknown conditions in users which may result in risk of bodily harm, damage to property or even death.  We do not recommend anyone venture into the confines of the Neal&Bob experience without first surveying potential hazards in an offline test and with adequate supervision.

Throwback Maps

publican quality meats turkey potato salad 3rdarm

I listened to a Ready Up Radio podcast where they interviewed Alex “Jehar” Popa (the guy behind tastyspleen.tv):

[url=http://readyupradio.com/?p=168]http://readyupradio.com/?p=168[/url]

He was asked why Quake 2 is his favorite game after so many years.  Jehar’s answer was that Quake 2 is the most fun high skill competitive FPS, and so much fun to make mods and maps for. 



ACME CTF is keeping the competitive Quake 2 CTF alive… and the competitive focus is on a handful of maps for good reason.  

quake 2 rail gun red flag ctf blue base 3rdarm q2ctf

This Sunday angry and I invite you to come to the match server an hour before the PUGs (say 6PM central/ 7PM est) and we are going into the Mine Entrance to search for hidden gems…

quake 2 rail gun red flag ctf blue base 3rdarm q2ctf

Angry is a Quake 2 map expert: he will admin.  I like to play mindlessly for hours: I’m the wing man.  Let’s play short games on a bunch of random maps and maybe even get some high scores.  Please remember to bring an open mind!

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